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Placement of Sound Sources In The Stereo Field Using Measured Room Impulse Responses

机译:使用测得的房间脉冲响应将声源放置在立体声场中

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摘要

Reverberation can be simulated by convolving dry instrument signals with physically measured impulse response data. Such reverberation effects have recently become commonplace; however, current techniques apply a single effect to an entire ensemble, and then separate individual instruments in the stereo field via panning. By measuring impulse response data from each desired instrument location, it is possible to place instruments in the stereo field using their unique early reflection and reverberation patterns without panning. A pilot study compares the perceived quality of dry signals convolved to stereo center, convolved to stereo center and panned to desired placement, and convolved with measured impulse responses to simulate placement. The results of a single blind study show a preference for location-based (as opposed to panning-based) reverberation effects.
机译:可以通过将干燥的仪器信号与物理测量的脉冲响应数据进行卷积来模拟混响。这种混响效果最近变得很普遍。然而,目前的技术是将单个效果应用于整个合奏,然后通过声像分离在立体声场中分离单个乐器。通过测量来自每个所需乐器位置的脉冲响应数据,可以使用其独特的早期反射和混响模式将乐器放置在立体声场中,而无需平移。一项先导研究比较了干燥信号的感知质量,这些信号卷积到立体声中心,卷积到立体声中心并摇摄到所需的位置,并与测量的脉冲响应进行卷积以模拟放置。一项单盲研究的结果表明,偏爱基于位置的混响效果(与基于声像的效果相反)。

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